Resume

PROJECTS
"D.A.V.I.S." Unreal 3 Total Conversion Mod
(Aug 2008 - Dec 2009)
Director / Scripter / Level Designer / Lead Game Designer
  • Took an existing idea and generated gameplay, a design document, & a paper prototype
  • Populated and maintained a Wiki with information about the game for the team to reference
  • Created & modified pipelines for all aspects of the project including: 3D Assets & Level Design
  • Organized dependencies, created schedules, milestones & deadlines
  • Directed a team ranging from 40 to 54 people in full fledged production for a year
"High Noon" UT2004/Unreal 3 Total Conversion Mod
(Aug 2007 - Dec 2008)
Modeling Team Lead / Modeler
  • Modeled weapons, enemies, & environmental props for Unreal 2004 mod first & second semester
  • Modeling/Texturing Team Lead & quality control for 3D assets during the second semester
  • Research lead for modeling & material pipelines for Unreal 3 mod during the third semester
"Dark Deed" 2D Torque Game Builder Game
(Aug 2008 - Dec 2008)
Game Designer / Lead Scripter / Lead Level Designer
Magma Pod
  • Created a game from an existing idea as part of a team of 5
  • Iterated a paper prototype and electronic prototype to achieve the final game
  • Lead scripter, level designer, cut scene implementation, & all other implementation Torque-side
"Sushi Samurai" 2D Torque Game Builder Prototype
(Jan 2008 - May 2008)
Director / Game Designer / Lead Scripter / Lead Level Designer
Wasabi Studios
  • Generated an original game idea, paper prototype, and electronic prototype in Torque
  • Directed a team of 4 through design and implementation of paper & electronic prototypes
  • Iterated both paper and electronic prototypes for balance & improvement
  • Researched & led scripting in the TorqueScript language
"Skybike Royal Tournament" Paper Prototype
(Aug 2007 - Dec 2007)
Director / Lead Game Designer / Lead Level Designer
Wasabi Studios
  • Created an original game idea and translated that game idea into a paper prototype
  • Iterated the paper prototype many times to balance game rules and difficulty
EDUCATION
2004 - 2009
California State University, Chico
Bachelor of Science in Applied Computer Graphics
Minor in Computer Science
Minor in Communication Design
TECHNICAL EXPERIENCE
  • Scripting experience in Unreal 3 Kismet & TorqueScript
  • Programming experience in C++, Java, Assembly, HTML, CSS, & Visual Basic
  • Proficient in Microsoft Excel & Word
  • High level understanding of game design & game pipelines
  • Years of practice giving and receiving constructive criticism
References provided upon request
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