Resume
PROJECTS
"D.A.V.I.S." Unreal 3 Total Conversion Mod
(Aug 2008 - Dec 2009)
Director / Scripter / Level Designer / Lead Game Designer
- Took an existing idea and generated gameplay, a design document, & a paper prototype
- Populated and maintained a Wiki with information about the game for the team to reference
- Created & modified pipelines for all aspects of the project including: 3D Assets & Level Design
- Organized dependencies, created schedules, milestones & deadlines
- Directed a team ranging from 40 to 54 people in full fledged production for a year
"High Noon" UT2004/Unreal 3 Total Conversion Mod
(Aug 2007 - Dec 2008)
Modeling Team Lead / Modeler
- Modeled weapons, enemies, & environmental props for Unreal 2004 mod first & second semester
- Modeling/Texturing Team Lead & quality control for 3D assets during the second semester
- Research lead for modeling & material pipelines for Unreal 3 mod during the third semester
"Dark Deed" 2D Torque Game Builder Game
(Aug 2008 - Dec 2008)
Game Designer / Lead Scripter / Lead Level Designer
Magma Pod
- Created a game from an existing idea as part of a team of 5
- Iterated a paper prototype and electronic prototype to achieve the final game
- Lead scripter, level designer, cut scene implementation, & all other implementation Torque-side
"Sushi Samurai" 2D Torque Game Builder Prototype
(Jan 2008 - May 2008)
Director / Game Designer / Lead Scripter / Lead Level Designer
Wasabi Studios
- Generated an original game idea, paper prototype, and electronic prototype in Torque
- Directed a team of 4 through design and implementation of paper & electronic prototypes
- Iterated both paper and electronic prototypes for balance & improvement
- Researched & led scripting in the TorqueScript language
"Skybike Royal Tournament" Paper Prototype
(Aug 2007 - Dec 2007)
Director / Lead Game Designer / Lead Level Designer
Wasabi Studios
- Created an original game idea and translated that game idea into a paper prototype
- Iterated the paper prototype many times to balance game rules and difficulty
EDUCATION
2004 - 2009
California State University, Chico
Bachelor of Science in Applied Computer Graphics
Minor in Computer Science
Minor in Communication Design
Bachelor of Science in Applied Computer Graphics
Minor in Computer Science
Minor in Communication Design
TECHNICAL EXPERIENCE
- Scripting experience in Unreal 3 Kismet & TorqueScript
- Programming experience in C++, Java, Assembly, HTML, CSS, & Visual Basic
- Proficient in Microsoft Excel & Word
- High level understanding of game design & game pipelines
- Years of practice giving and receiving constructive criticism
References provided upon request
Copyright © 2010 Andrew Holifield