Relevant Links
Chico State Game Studios (C.S.G.S.) is the student organization I've been a part of since 2005. We work in large teams (50+ people) to create video games. C.S.G.S. does it's best to emulate the game industry in a classroom setting in every way possible: from pipelines, to team structure, to the tools we use.
C.S.G.S. D.A.V.I.S. is the 2008-2009 game project produced by C.S.G.S. and directed by me. It is an Unreal Tournament 3 Total Conversion Mod that turns Unreal Tournament into a first person, point-and-click, adventure game. I led the project from start to finish over the course of three semesters: one of pre-production and two-production, with a team of 54 people. Among many things I was lead designer of the game, I built one of our levels, and scripted one of our puzzles.
C.S.G.S. High Noon is the 2007-2008 C.S.G.S. game project which was directed by Alisha Thayer. This is a Steampunk FPS, Unreal 2004 Total Conversion Mod with fun new guns and a very memorable villain who commands an army of steam-powered, insect, robots. I was a modeler for the first semester of this project then modeling lead for the second semester. In the third semester, High Noon was ported to Unreal 3 and I was a research lead for modifying our 3D asset pipeline to accommodate the more powerful engine.
Dark Deed is a top-down, arcade-adventure game built in Torque Game Builder over the course of a semester. This project was tested as a paper prototype before being built into an electronic prototype and finally built into the Beta Release. I was a game designer, the lead programmer, and lead level designer for this 5-man project.