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High Noon - Total Conversion Mod
3D Assets Team Lead / Modeler / Research Lead

High Noon was a project started in Unreal 2004 which was then 'ported' to Unreal 3 in its final 6 months. I started on High Noon in the beginning and spent the first 6 months as a modeler. For the next 6 months I was the 3D Assets Team Lead. The last 6 months, when the project was moved to Unreal 3, I became a research lead for the modeling team.

During the first year of the project, while working in Unreal 2004, I gained an extensive appreciation for low poly modeling and texturing. As Team Lead during the middle 6 months, I was responsible for delegating assignments and due dates to members of my team, making sure those assignments were completed to specification, and personally taking on extra work when my team was already working at capacity. I modeled most of the weapons and enemies for the game, as well as fixed many others.

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Viathan - UT 2004 Total Conversion Mod
Level Designer

One of the levels I worked on during the year of Viathan's production was C.I.A. (Central Intelligence Agency) This level is the brain of the creature the game took place in. In this level the player must scale the central structure via a jumping puzzle. At the top lies an electric ammo modification to the player's weapon. I did all the level design including placing all the meshes, lights, volumes, particles, and other actors. The concept art, models, and textures were created by other team members.

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Bronze Age - UT 2004 Total Conversion Mod
Level Designer

Bronze Age was my first time working on a game project ever. This project turned the sci-fi Unreal Tournament 2004 into a Bronze Age themed, projectile and melee based multiplayer game. Over the year of Bronze Age's production I built two levels: The Palace of Knossos & The Grotto. Both were multiplayer-only levels. I did all the level design including placing all the meshes, lights, volumes, particles, and other actors. The concept art, models, and textures were all created by my teammates or came default in Unreal Tournament.

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